Customers as commitments
These aren't income tickers. They're named tenants who bet their product on staying up. Reputation is the currency — slow to earn, gone in a moment when you break a promise, and the bigger the customer the harder the fall.
A first-person infrastructure sim where ports, power, fault domains, RSTP and BGP are load-bearing — not flavour text. Readable for newcomers, honest for engineers.
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01 Hands on the hardware
Uptime drops you onto the floor of your own cloud provider — first person. Buy the servers, carry them to the rack, seat them with a satisfying click. Run the cable yourself: pull it off the spool, find the port, watch it lay across the floor with real sag. Power on. Sign your first customer.
Underneath all of it is a real simulation. Every server, switch, cable and port is a live entity in a deterministic engine — not set dressing, not a bar filling up. When something breaks, it breaks because the model says it should.
02 What makes it Uptime
You own the whole stack — the metal, the network, the services you sell, and the customers who bet their product on staying up.
These aren't income tickers. They're named tenants who bet their product on staying up. Reputation is the currency — slow to earn, gone in a moment when you break a promise, and the bigger the customer the harder the fall.
Your customers spin up VMs, object storage, managed databases, Kubernetes and load balancers — each one infrastructure you actually operate, with a control plane to keep alive and agents on every host competing for real compute.
Ports, power, fault domains, oversubscription, spanning tree, BGP and MTBF are the model, not labels on a progress bar. Cable a redundant link wrong and either spanning tree saves you, or the floor drowns in a broadcast storm.
Diegetic mentors walk newcomers in, and one key toggles jargon mode — the whole interface flips between plain language and the real terminology, on the same underlying systems. Learn the real words by playing.
03 For the engineers
Here's what's load-bearing. Ignore the depth and still win — or turn the training wheels off and lean all the way in.
Built on a deterministic Rust engine. The renderer only ever shows you what the engine already decided — nothing is faked for the camera.
05 Get it on Steam
Uptime is coming soon to Steam. Wishlist now to get notified the moment it's playable — and to help the launch land in front of the people who'll get it.